The Game
Ildarin Diabloid Roguelike
Under development
Roguelike isometric 2D ARPG. Your hero receives a random set of abilities each level, and you collect your own unique combination throughout the game. The map is generated procedurally. Potions, armor and other items radically change the style of play. Mass, melee and ranged weapons change the style of combat. Opponents and players can deal damage to their own, use the strength of opponents against them, but try not to hurt yourself and your allies with your combat spells.
Preview
Developer log
Current version: 0.3.0-alpha
Next version planned changes:
- Add new stages and enemies
- Add new abilities
- Add new modificators for weapons and attires
Changes:
[30.04.24] 0.3.0-alpha
- Initial upgrade points
- Changed hero abilties max count
- Enemy circle hp bar
- UI Map adaptive scale
- Shorter battles
- Inventory UI impromevent
- Item swap
- Right click transfering
- Inventory sounds
- Damage numbers reworking: taken damage, text scaling, graphics improvements
- Bugfixes
[28.04.24] 0.2.0-alpha
- UI scale adaptive:
- Treasure screen
- Inventory screen
[27.04.24] 0.1.0-alpha
First public playable build
Future versions:
- Tutorial
- Enviroment map objects: traps, destructables
- More levels
- More abilities
- More item perks
- Ability combinations
- Current abilities reworking
- New types of enemies
- Bosses and enemies special abilities
- Dungeon saturation, treasures and trades max count
- Scale Boss power by floor level
- Online cooperative play mode
- UI
- Skill panel: drop and move abilities
- Characters Y sortLayer
- Language translates
- Audio left right channel, distance
- Change hero icon in selector
Possible features:
- Top speedruners table
- Story mode
- ...?